The animation quality was amazing, but during the red and black part you could've added a wobbly effect where every frame is drawn 6 times, slightly different each time to make the animation look wobbly, it just fits in with the theme.
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The animation quality was amazing, but during the red and black part you could've added a wobbly effect where every frame is drawn 6 times, slightly different each time to make the animation look wobbly, it just fits in with the theme.
Nice life in the city flick, but there was no sound but the music and the colours were a bit too dark.
Good level design, I like the idea, but the art of the terrain and the menu wasn't good.
It's pretty addicting, but I don't really think I would spend much time playing this game.
Cool game, pretty hard, nice story, but maybe you should add some more detail on the drawings.
Thank you. I'm glad you liked the story.
About the drawings... I might change some things, but not everything.
The transition between the different parts isn't very good, and the ending should have a small tune to it just to end it like at eddsworld's theme ending it has a little tune.
Thanks! Yeah, the transitions are a little abrupt but it was written to time directly to action on screen and there was very little wiggle room. With this tempo I ended up having to lop a few beats off of one phrase and then I had like 3 and a half bars to fit a B section before the recapitulation. I tried to obscure the timing by shifting into a hemiola pattern which blurred the downbeat so it eventually felt like it was in 3 so when I went back into 4/4 it wasn't as obvious that I had dropped a few beats. Meanwhile I was jockeying the tempo the entire time to get everything to match the onscreen cuts.
Do you have any specific suggestions of how I could go about making the transitions more seamless without changing the tempo map?
Cool, just the moustache looks wierd.
Thanks, I have edited it
This is really good, just the hat is too squished in the back.
Thanks, I see that but I will not edit that because it was my first Mario I has painted on a computer
Nice, but the ear should be shaped better, and the hands.
Thanks, I have edited that
We are a few guys who randomly decide who's working on the project and who's not.But it's always going to be Jomoetnt on the programming and Poliness -_- on the pixel animation.
Age 29
In a vibrant+active town.
Joined on 4/8/16